So far any motion in our Processing sketches has been controlled by the user. In this lesson we will learn how to have Processing update the position of objects automatically. You can see more on how to do this in Chapter 7 of Getting Started with Processing. Basically what we do is use variables for the x and y positions of our object then we have the program change those variables. The code example below is the code from the video. int xPos=10; //Inital x position int xDir=2; //Initial x direction and speed int yPos=10; //Initial y position int yDir=2; //Initial y direction and speed void setup() { size(600, 400); smooth(); } void draw () { background(124); //Erases the last frame and gets ready for the new one ellipse(xPos, yPos, 20, 20); //Draws our object xPos=xPos+xDir; //Updates the x position if (xPos>width-10 || xPos<10) //Checks to see if we hit a side { xDir=xDir*-1; //Reverses the x direction } yPos=yPos+yDir; //Updates the y position if (yPos>height-10 || yPos<10) //Checks to see if we hit top or bottom { yDir=yDir*-1; //Reverses the y direction } } |
Intro to Processing >